
CUT-OFF! — a container logistics game
Design the flow. Catch the vessel. Cash is the score.
You are running a container port. Boxes arrive at the gates, vessels sit at the berth with a cut-off time counting down, and there is no road between them yet. That part is your job.
Draw the roads. Dispatch the trucks. Get the cargo over the water and onto the ship before the cut-off — because cargo that misses it is rolled, and rolled cargo costs you.
The clock is the opponent
Every vessel shows its cut-off. Every gate shows what is waiting. Nothing in the port is idle and nothing waits politely for you to finish thinking. A bridge across the channel costs €150 and thirty seconds you may not have.
It is a logistics game that means it
Empties, yard capacity, CFS consolidation, customs, demurrage, rolled cargo, berth windows. Not as flavour text — as the things that decide whether the shift ends in profit.
Build the operation, shift by shift
Start with one gate and a training call. Earn your way to a second gate, more empties, bigger yards. Reach €4500 net at River Gate and Shanghai unlocks — a different port with different problems. Rotterdam is next.
A weekly contract
Every week brings a fixed challenge on a named port with a specific squeeze — the same brief for everyone who plays it that week. Post what you cleared.
Runs in the browser. Keyboard and mouse. One file, no install, no assets — the art and audio are generated by the game itself.
This is an in-development beta. Scores and progress are saved locally in your browser. Global leaderboards are not part of this build.
| Updated | 14 days ago |
| Published | 27 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | beforebuttons |
| Genre | Simulation, Strategy |
| Tags | Difficult, logistics, Management, Pixel Art, Real-Time, Score Attack, Singleplayer, Tycoon |
| Average session | About a half-hour |
| Languages | English |
| AI Disclosure | AI Assisted |
Development log
- CUT-OFF! v2.1 "Feel" is now live15 days ago







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